- Collect the best vehicles in the Hot Wheels universe, build spectacular tracks, and dive into breathtaking races.
- Race side by side with your friends in split-screen mode for 2 players or face up to 12 opponents in online challenges.
- Hot Wheels Unleashed launches September 30 for Xbox One and Xbox Series X|S and is available for pre-order today on the Xbox Store.
Hot Wheels Unleashed is a gamechanger under many aspects, but let’s admit it: visuals are, with gameplay, what impresses the most in the very first minutes of play. Later, players will discover all the nuances, the powerful track editor, the deep City Rumble mode, the customization. But there are those first memorable moments first.
So, let’s discover how the team in Milestone could achieve that unique vibe. There have been many Hot Wheels games before, and we studied them all, and cars were represented sometimes in a cartoony style, possibly because it’s somehow easier, especially in older games. Sometimes they are made like real full-size cars, like in the Forza Horizon expansion. But never had been represented before like the real scale models we all love and collect. So, we knew it: they would be made this way, one to one in the game, with all the little details, the finishes, down to the inscriptions on the bottom of the cars, popping out of the screen with their lifelike appearance.
And if you look at Milestone’s DNA it’s obvious: we’re used to representing reality with all our other franchises, from MotoGP to MXGP, from Supercross to Ride. We distil reality for games, we make it possible to access and play in freedom.
Also, many of us are long time Hot Wheels collectors, so this made sense very much. I have more than 100 cars, that’s not a huge collection but I’m much focused on real sports and racing cars. Other guys prefer original Hot Wheels designs, like the Boneshaker or the Rodger Dodger, but we all agree that the Back to the Future Time Machine is a must-have… so the next question was: which models should we pick? We had countless discussions and we ended up blending some of all the worlds, fictional and real, classic, and modern because Hot Wheels collectors and players need to find themselves at home. And some of us have kids too, so why not asking for an.., ehm “expert advice” here and there?
Finally, we have an amazing roster of more than 60 cars, how should they play like? The basic gameplay is based on actual physics, so the handling feels substantial and not “scripted”, and there’s a good emphasis on drifting, and boosting. With these foundations alone the game added the crazy track design we have, sits easily in the “addictive” zone, but each car needed to have its own unique twist. We had some areas to work on, namely handling (the cornering, braking, and drift abilities), acceleration, speed, and boost. While the first ones are intuitive, boost requires some explanation: on some models, it comes with unique slots to engage. When they’re filled, they unleash (no pun intended) in one shot. Other models have a continuous bar, so the boost can be engaged little by little or consumed in a burst.
So, we took each model and figured out the best stats for each one, fitting the appearance (a muscle car has great acceleration but limited top speed) while others required some more creativity (what’s the cornering skill of a Motosaurus?). If your favourite car doesn’t suit your driving style or isn’t fast enough, we’ve added an option to mod the cars too, so there’s a lot to discover, experiment, and play with.
I’ve covered only a fraction of what you’ll find in Hot Wheels Unleashed, I hope you’ll have the same fun and thrill playing it, that we had to make it. Hot Wheels Unleashed launches September 30 for Xbox One and Xbox Series X|S and is available for pre-order today on the Xbox Store. See you there, on the orange track!
Source link : Xbox